Metronome
A steady click you can open on its own or find already dialed to a song's tempo — how to set the beat, shape its feel, and decide how it sits alongside other audio.
Good rhythm is what turns a strumming pattern into a strumming pattern instead of a pile of chord changes played in roughly the right order. The metronome gives you a click to lock onto while you close that gap — steady enough to catch a chuck that's landing a hair early, patient enough to sit under a song you're slowly bringing up to speed.
Where you'll find it
Open it standalone from the Metronome tile in the Practice Hub grid, or find one already waiting inside a song's Practice screen — pre-set to that song's own tempo, so you're playing along instead of dialing in a number before you can start.

Setting the tempo
Tempo runs from 40 to 240 BPM. Drag the slider for a fast, broad move, tap the +/- buttons to nudge it a beat at a time, or use tap-tempo — tap out the feel a few times and it converts that into a number for you. Tap-tempo is the quickest way in when you can hear how a song should feel but couldn't tell you its BPM off the top of your head.
Time signature and subdivision
Choose from four time signatures — 3/4, 4/4, 6/8, 7/8 — and four click subdivisions: quarter notes, eighth notes, triplets, or sixteenth notes. A row of beat dots pulses along with the click, one lit per beat, so the pattern is something you can watch as well as hear — worth glancing at once a subdivision gets fast enough that counting along in your head starts to slip.

Sound and accent
Pick a click tone — Wood, Click, Cowbell, or Mute — whichever cuts through your amp or headphones best. Turn on the accent toggle and beat 1 lands harder than the rest, so the downbeat still stands out by ear even when a fast subdivision or a run of chucks would otherwise blur every beat into the same sound.
Mixing with other audio
One toggle decides how the click behaves around anything else playing. Leave it on ducking and the metronome takes over — it quiets whatever else is running and puts its own transport controls on your lock screen. Switch it to mixing and the click sits quietly underneath whatever else is playing instead, without taking over.
ducking is built for practicing against the click alone — it's meant to be the only thing you hear, lock-screen controls included. Mixing is for practicing alongside something else already playing, where the click just needs to sit underneath it, not push it aside.